I will more than likely do this again in null and low sec sectors eventually. I went to market menu, at the bottom there is a search nearby trade station - i compared that list with the star map, of it was 1 to 2 jumps away from a cluster system ( a system with 3 or more links ) then it was acceptable, if it is not then I looked for another. my profits would increase.Įdit : people ask me how to select trade station. If i had a corp mate who hauled and didnt blow 10 million or more per reup of minerals on JUST delivery. If i wasnt lazy and got off my bum and actually mined my profits would increase If i had access to planets with the proper materials my profits would increase If i had corp mates making me blueprints my profits would increase If i had more corpmates farming, the profits would increase before i put my phone down to respond to this on the PC i was at 2.2 billion isk with 4 navy caracels listed. as you can see in some of the pictures ive posted on my account i burn 30 to 100 million ISK a day buying prytite and tritatnium but i barely spend 2-5 million on anything else. as it takes me 1.6 million tritatium per ship. I have found the most annoying thing to get is actually the common metals. i buy enough for 3-4 more navy caracels, I do this for every mineral and metal i dont activly have accesss to. when one of those sell for 40 to 70 million isk, i buy 2 more prints of whatever sells, reup on the minerals i know for a fact i dont have access to ( because i dont mine anymore) which for me are isogem and noxcium which arent very expensive. every 7 or 8 venture 3's i make a mammoth or a navy caracel. Venture 3s sell for 10 million isk currently, it cost me about 3 million isk to make - ill sell them for 9.9 mill - the remaining 6 or 7 million buys me another print, and ore or w/e im lacking for the next 2 venture 3's. EVEEchoes newpilotguide CaptainBenzie EVEOnline CatskullAcademyI get a lot of questions about how the Market works in EVE Echoes, with people asking how. The planets i have had an abundance of motley compound, reactive minerals, noble metals - and a few other things that i dont quite remeber the names of, i stockpile them build ventures/2/3 and undercut the current market value by 100,000k or so. i would intentionally not have a skill in que to get the free points and then instantly finish the lower techs in quick succession - currently i have expert 3 of common ore, planetary mining, industrial ship building, corp member thing and mining. I proritized common ore processing and then advanced common however i didnt let these sit in que. There are 7 asteroid belts in this particular area. So the trade station i picked is one jump away from an asteroid belt that comes back every day. and the asteroids are always near regions with 3 or more connections. The first thing you should do is work methodically through the beginner tutorials, at least, then make your way onto. So here’s some Eve Echoes tips to help you play: Tutorial: the tutorial system is there for a reason, and provides a great intro to Eve Echoes. for me it was industrial ships as i wanted to mine. Sure, it has a comprehensive tutorial system, but even then, Eve is a complex game. įrom clone creation in eve echoes, i dumped points into planetary mining ( i dont know the actual name) i then found a cluster of planets around a trade station that is not heavily populated but had planets that have a rounded out amount of materials needed for my selection of industry. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.Ive never written a guide and im kind of bad at english but here is what "i" did, if its good or smart isnt up to me, the community will judge that. The outlying cylindrical structure allows the Astero to run higher-level cloaking systems with very little technical cost, and minimal interference from warp travel. Its exterior is extremely well armored and covered in sensors capable of letting its crew track a myriad of different organic signatures. ![]() ![]() Its engines have alternate power sources that come into play should any of its cargo cause serious interference with its internal systems. It is particularly adept at venturing into dangerous territories, not just to recover items of interest, but also to bring them back safely. ![]() Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero was made into an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers. It had been under development by the Sanctuary corporation, whose interest in exploration included not only search & rescue operations but also research into the nature of the EVE Gate. One of the first vessels the Sisters of EVE made available to Capsuleers.
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